Large City: Dap Tsvíhtolatgew

Dap Tsvíhtolatgew

Dap Tsvíhtolatgew
Example Tauric architecture.
StateTetbur Commune
ProvenceFelborhamia Community
RegionCævdǐ Qih Woodlands
Founded1045
Community LeaderElder H́åch́ Belíhgā
Area534 km2 (213 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation790 m (2591 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population124663
Population Density233 people per km2 (585 people per mi2)
Town AuraSummoning
Naming
Native nameDap Tsvíhtolatgew
PronunciationTsvíhto /ˈlatgew/
Direct Translation[sap] [chime]
Translation[Not Yet Translated]

Dap Tsvíhtolatgew (Tsvíhto /ˈlatgew/ [sap] [chime]) is a subtropical Large City located in the Felborhamia Community of the Tetbur Commune.

The name Dap Tsvíhtolatgew is derived from the Tauric language, as Dap Tsvíhtolatgew was founded by Da̋mpfé̄ Rākīr 'Lofielie Lisso' Ca̋ń̄b Vúóchīy Sé̄nv Jenner Fflur, who was culturaly Tauric.

Climate

Dap Tsvíhtolatgew has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 14°C (57°F). Dap Tsvíhtolatgew receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the summer. Dap Tsvíhtolatgew covers an area of nearly 534 km2 (213 mi2), and an average elevation of 790 m (2591 ft) above sea level.

Overview

Dap Tsvíhtolatgew was founded durring the early 11th century, by Da̋mpfé̄ Rākīr 'Lofielie Lisso' Ca̋ń̄b Vúóchīy Sé̄nv Jenner Fflur. The establishment of Dap Tsvíhtolatgew suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Dap Tsvíhtolatgew was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Dap Tsvíhtolatgew is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Dap Tsvíhtolatgew is is constructed arround a semi-circular spacious packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Dap Tsvíhtolatgew's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Dap Tsvíhtolatgew has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Dap Tsvíhtolatgew ’s existence has dried up and the city is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Dap Tsvíhtolatgew is in this condition because there is something terribly wrong with the city. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Dap Tsvíhtolatgew long.

Civic Infrastructure

Dap Tsvíhtolatgew possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dap Tsvíhtolatgew has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dap Tsvíhtolatgew has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dap Tsvíhtolatgew. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dap Tsvíhtolatgew's parks.

Dap Tsvíhtolatgew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dap Tsvíhtolatgew.

Dap Tsvíhtolatgew has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dap Tsvíhtolatgew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dap Tsvíhtolatgew has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dap Tsvíhtolatgew has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dap Tsvíhtolatgew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Tsvíhtolatgew has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dap Tsvíhtolatgew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dap Tsvíhtolatgew's public wards, blessings, and other arcane systems.

Dap Tsvíhtolatgew has an Administrative Academy which trains individuals in the administrative arts.

Dap Tsvíhtolatgew possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dap Tsvíhtolatgew's grid is powered by mana accumulators.

Dap Tsvíhtolatgew's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dap Tsvíhtolatgew has a first rate hospital which caters to anyone in need of long term medical care.

Dap Tsvíhtolatgew has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Dap Tsvíhtolatgew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dap Tsvíhtolatgew's natural decorations nor waterways.

Dap Tsvíhtolatgew has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dap Tsvíhtolatgew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dap Tsvíhtolatgew has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dap Tsvíhtolatgew is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Dap Tsvíhtolatgew's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, autumn is short in Dap Tsvíhtolatgew.

The Wasp Swarm near Dap Tsvíhtolatgew are known to be quite timid.

Dap Tsvíhtolatgew's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Conjuration energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 237
  • Farmers: 377
  • Farm Laborer: 692
  • Hunters: 415
  • Milk Maids: 319
  • Ranchers: 154
  • Ranch Hands: 372
  • Shepherds: 304
    • Farmland: 504885 m2
    • Cattle and Similar Creatures: 31165
    • Poultry: 373989
    • Swine: 24932
    • Sheep: 1246
    • Goats: 249
    • Horses, Mounts, and Beasts of Burden: 12466

Craftsmen

  • Arms and Toolmakers: 271
  • Blacksmiths: 283
  • Bookbinders: 150
  • Buckle-makers: 164
  • Cabinetmakers: 265
  • Candlemakers: 415
  • Carpenters: 408
  • Clothmakers: 356
  • Coach and Harness Makers: 131
  • Coopers: 311
  • Copper, Brass, Tin, Zinc, and Lead Workers: 171
  • Copyists: 121
  • Cutlers: 106
  • Fabricworkers: 289
  • Farrier: 1084
  • Furriers: 80
  • Glassworkers: 445
  • Gunsmiths: 257
  • Harness-Makers: 119
  • Hatters: 224
  • Hosiery Workers: 88
  • Jewelers: 136
  • Leatherwrights: 328
  • Locksmiths: 129
  • Matchstick makers: 188
  • Musical Instrument Makers: 173
  • Painters, Structures and Fixtures: 157
  • Paper Workers: 191
  • Plasterers: 168
  • Pursemakers: 222
  • Roofers: 135
  • Ropemakers: 128
  • Rugmakers: 118
  • Saddlers: 214
  • Scabbardmakers: 268
  • Scalemakers: 132
  • Scientific, Surgical, and Optical Instrument Makers: 79
  • Sculptors, Structures and Fixtures: 117
  • Shoemakers: 122
  • Soap and Tallow Workers: 408
  • Tailors: 639
  • Tanners: 159
  • Upholsterers: 173
  • Watchmakers: 166
  • Weavers: 366
  • Whitesmiths: 99

Merchants

  • Adventuring Goods Retellers: 85
  • Arcana Sellers: 87
  • Beer-Sellers: 166
  • Booksellers: 186
  • Butchers: 328
  • Chandlers: 356
  • Chicken Butchers: 307
  • Entrepreneurs: 126
  • Fine Clothiers: 328
  • Fishmongers: 311
  • Florists: 74
  • Potion Sellers: 214
  • Resellers: 498
  • Spice Merchants: 170
  • Wine-sellers: 249
  • Wheelwright: 194
  • Woodsellers: 114

Service workers

  • Bakers: 779
  • Barbers: 508
  • Coachmen: 186
  • Cooks: 461
  • Doctors: 257
  • Gamekeepers: 201
  • Grooms: 108
  • Hairdressers: 415
  • Healers: 351
  • Housekeepers: 389
  • Housemaids: 593
  • House Stewards: 346
  • Inns: 118
  • Laundry maids: 254
  • Maidservants: 461
  • Nursery Maids: 222
  • Pastrycooks: 429
  • Restaurateur: 566
  • Tavern Keepers: 623

Specialized Laborer

  • Ashworkers: 176
  • Bleachers: 110
  • Chemical Workers: 70
  • Coal Heavers: 244
  • In-Town Couriers: 277
  • Long Haul Couriers: 283
  • Dockyard Workers: 277
  • Gas Workers: 61
  • Hay Merchants: 106
  • Leech Collectors: 372
  • Millers: 277
  • Miners: 289
  • Oilmen and Polishers: 188
  • Postmen: 319
  • Pure Finder: 165
  • Skinners: 366
  • Sugar Refiners: 72
  • Tosher: 194
  • Warehousemen: 415
  • Watercarriers: 257
  • Watermen, Bargemen, etc.: 366

Skilled Laborers

  • Accountants: 169
  • Alchemist: 187
  • Clerk: 265
  • Dentists: 121
  • Educators: 361
  • Engineers: 175
  • Gardeners: 123
  • Mages: 93
  • Plumbers: 138
  • Pharmacist: 155
  • Professors: 54
  • Scientists: 94
  • Wizards: 54

Civil Servants

  • Adventurers: 118
  • Bankers: 179
  • Civil Clerks: 277
  • Civic Iudex: 141
  • Consultants: 78
  • Exorcist: 277
  • Fixers: 152
  • Kami Clerk: 251
  • Landlords: 257
  • Lawyers: 156
  • Legend Keepers: 218
  • Militia Officers: 831
  • Monks, Monastic: 366
  • Monks, Civic: 402
  • Historian, Oral: 289
  • Historian, Textual: 143
  • Policemen, Sheriffs, etc.: 283
  • Priests: 498
  • Rangers: 173
  • Rat Catchers: 184
  • Scholars: 186
  • Spiritualist: 230
  • Slayers: 71
  • Storytellers: 470
  • Military Officers: 429

Cottage Industries

  • Brewers: 366
  • Comfort Services: 519
  • Enchanters: 143
  • Herbalists: 144
  • Jaminators: 415
  • Needleworkers: 461
  • Potters: 222
  • Preserve Makers: 377
  • Quilters: 186
  • Seamsters: 733
  • Spinners: 366
  • Tinker: 136
  • Weaver: 336

Artists

  • Actors: 134
  • Architects: 48
  • Bards: 204
  • Costumers: 76
  • Dancers: 153
  • Drafters: 82
  • Engravers: 98
  • Fine Furniture Carpenters: 61
  • Glaziers: 134
  • Inlayers: 117
  • Musicians: 366
  • Painters, Art: 63
  • Playwrights: 131
  • Sculptors, Art: 110
  • Wood Carvers: 429
  • Writers: 366

Produce Industries

  • Butter Churners: 415
  • Canners: 402
  • Cheesmakers: 415
  • Ice Merchants: 55
  • Millers: 249
  • Picklers: 222
  • Smokers: 152
  • Stockmakers: 144
  • Tobacconists: 197
  • Tallowmakers: 311

47516 of Dap Tsvíhtolatgew's population work within a Foundational Occupation.

67174 of Dap Tsvíhtolatgew's population do not work in a formal occupation, but do contribute to the local economy. 9973 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Dap Tsvíhtolatgew is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Dap Tsvíhtolatgew's local festivals commemorates this miracle.

History